However, the lack of workers in our sector is a frequent situation, so I will tell you how I managed not to go crazy, working alone all this time (of course, if I have not died yet and it is all not an illusion).ģD pipeline for quickly creating high-quality animations and new models The number of artists Dead Cells has doubled. So far, fortunately, my evil twin brother Genel Massa did not come to my aid. Alone, I had to create a graphic style, characters, monsters, animations, special effects (FX) and most of the backgrounds of Dead Cells. I designed and animated every aspect of the game. My name is Tom Vasser, for a whole year I was the only artist of Dead Cells. ![]() When I started working on the first Motion Twin game for Steam Dead Cells, this phrase became my motto. We can say that the motto of almost all indie developers is “Big dreams with limited resources”.
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